Asmodia Antarion (
biscuit_powered) wrote in
bigapplesauce2015-05-18 07:04 pm
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And this isn't Shadowfoot Island, either! [closed]
This again. The second time around the place is more familiar, which is weird because right up until reappearing in the exact same spot as the first time (minus weird lying man and helpful druid) Asmodia had completely forgotten that New York was ever anything more than a strange dream. And of course it took her from home when she was resting, again, so she and Biscuit are just as woefully unequipped as before. She's got her spell component pouch and a little bit of cash in her pockets this time, but no corset, no protective wonders, and no dagger or rod. What's really weird is that she does have her cloak of human guise, which she knows she didn't have on her before she got here.
At least this time she knows to put it on right away. A quick test proves that she can lie, too, which is just about the greatest mercy she's ever received. That begs the question of whether her magic is going to work this time, and another quick test confirms that yes, it does. That the test also renders Biscuit invisible is a bonus considering she's pretty sure she remembers that druid telling her this world lacks donkey rats.
Right. Strange world that's not as strange to her as she'd like it to be, no sign of her friends, and no gear. The situation isterrifying more than a little worrying, but she sternly reminds herself that as a slayer of devils and a traveler of demiplanes she can damned well handle this. Just let anyone try to hurt her and they'll find out firsthand why one doesn't meddle with witches. Alright, so there was a bit of panicked sobbing in the bushes in those first few minutes, but she is a mighty caster and a force to be reckoned with and no one is ever going to find out that the first thing she did when she realized she was back here was have a cry with her rat. No one is going to find out, either, that the second thing she did was to get hopelessly lost in a city park.
The third thing, though? Yeah, she's pretty sure the third thing is going to be good. She was aiming for the underground lair she'd been taken to before, but this fountain isn't a bad thing to come across -- this was supposed to be the center, wasn't it? No one would ever know it from all the people milling around it. She's been lurking at the edge of the crowd for a while, trying to remember which way to go, when it strikes her: She can use her magic this time. Portals and gates aren't exactly her thing, but it won't be hard to at least get a read on just what this thing is. Glancing around to make sure no one's watching her too closely, she mutters the words under her breath and curls the fingers of one hand just so --
Blinding waves of what her brain interprets as lime green and magenta light erupt across her entire field of vision, and her ears fill with the roar of her own blood rushing through her veins. The light parts and for a moment she thinks she's going blind until she realizes that no, she can see but there's nothing to see in the yawning chasm of nothingness that opens before her --
Then, mercifully, all perception shuts off as her stunned mind loses concentration on the spell. She doesn't register her knees buckling under her until she hits the ground, landing awkwardly on her invisible tail. She sways blindly, seeming not to hear the urgent squeaking of her invisible familiar, and finally gives up and slumps the rest of the way to the ground in the hope that it will make her head stop spinning.
At least this time she knows to put it on right away. A quick test proves that she can lie, too, which is just about the greatest mercy she's ever received. That begs the question of whether her magic is going to work this time, and another quick test confirms that yes, it does. That the test also renders Biscuit invisible is a bonus considering she's pretty sure she remembers that druid telling her this world lacks donkey rats.
Right. Strange world that's not as strange to her as she'd like it to be, no sign of her friends, and no gear. The situation is
The third thing, though? Yeah, she's pretty sure the third thing is going to be good. She was aiming for the underground lair she'd been taken to before, but this fountain isn't a bad thing to come across -- this was supposed to be the center, wasn't it? No one would ever know it from all the people milling around it. She's been lurking at the edge of the crowd for a while, trying to remember which way to go, when it strikes her: She can use her magic this time. Portals and gates aren't exactly her thing, but it won't be hard to at least get a read on just what this thing is. Glancing around to make sure no one's watching her too closely, she mutters the words under her breath and curls the fingers of one hand just so --
Blinding waves of what her brain interprets as lime green and magenta light erupt across her entire field of vision, and her ears fill with the roar of her own blood rushing through her veins. The light parts and for a moment she thinks she's going blind until she realizes that no, she can see but there's nothing to see in the yawning chasm of nothingness that opens before her --
Then, mercifully, all perception shuts off as her stunned mind loses concentration on the spell. She doesn't register her knees buckling under her until she hits the ground, landing awkwardly on her invisible tail. She sways blindly, seeming not to hear the urgent squeaking of her invisible familiar, and finally gives up and slumps the rest of the way to the ground in the hope that it will make her head stop spinning.
no subject
She sits back against the bench and pulls out a cookie for herself. "If you mean people with innate magic-handling abilities, that's probably right," she says, taking a musing bite. Once she'd swallowed, she adds, "But the Rift tends to gift people with weird, specific stuff they didn't have before. Like, my boyfriend can summon books from nowhere." Or he could, anyway. "Couldn't do that back home." Or walk in sunlight, but let's not out Spike so soon. Things like 'housing' are way higher on the priority list, here.
Speaking of. "But yeah, housing should be doable." If there isn't an empty unit, Aziraphale can probably just miracle one up. "For as long as you're here," she adds, charitably not mentioning just how long that might be. She can handle the feeding and housing and leave the bubble-bursting to time and experience.
no subject
Innate suggests that Sunshine is limiting the scope to those magic users to whom power comes rather than those who study for it, but it's the second part that's a lot more interesting. She's aware that some people who can't otherwise use magic being born with one ability or another (she herself could cast darkness before she was ever a witch), but to have a small, specific power like that granted later in life is...weird. And why books??
"And that's all he can summon?" That is specific and weird, just as advertised. "I wonder if I'll -- or if I would notice any new powers if I were to stay." She's not stupid. She does realize that she was just put low merely by looking at this Rift, and that her chances of getting back to the other side are slim at best. She has to act like she will, though, because to give up already would go against everything she and her friends have accomplished.
She nods. "Yes, that would be, um...helpful. For as long as it's needful."
no subject
She rolls up the bakery bag and stuffs it away, then looks over at Asmodia. "Are you good to start walking? We can head there now, if you're up for it." She doesn't want to make assumptions, considering she was just whammied by the rift. But lingering in the park probably isn't the best idea, either, not when Asmodia has a noticeably weird pet and the locals are so twitchy.
no subject
"Jus' fine," she decides through a mouthful of crumbs.