[Open] Daine A-Ramble
Feb. 17th, 2013 09:18 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Daine's wandering the park in her human shape, for once, because it's past time she talked to the People about the rift. Back in Tortall, it was the animals who had alerted her to the rift's presence, so she's wondering if the creatures in the park are aware of it, too. She's not sure what she'll learn, but she does know that it'll be easier to talk to everyone if she's not preoccupied with holding a shape at the same time. She'd gritted her teeth through the street crossing, but relaxed a bit once she was in the park. It's not a proper wilderness, but it's close enough.
She's already spoken with the squirrels and pigeons and been a bit disappointed. The rift has been there for long enough that many of the park's residents don't know what it feels like to not have a rift overhead, so they don't pay it much mind. They can tell when (and where) it's about to spit something out, though--something they'd needed to learn to avoid getting squashed or clobbered by whatever's coming through--but that's about all. It's better than nothing, she supposes.
It's no great surprise that she gravitates towards the Ramble, one of the wildest parts of the park. If it was summer and the branches weren't so bare, she could almost forget she was in a park at all. She's keeping an ear out for any migratory birds that might be less familiar with (and more aware of) the rift's activities, but ends up straying from the path to greet a raccoon, instead. He's cut one of his paws on some broken glass, and when she offers to fix it, he readily agrees.
Daine casts about for a decent hiding spot, eventually settling behind a large rock that blocks off most of the path from her view. It's not perfect, but healing the raccoon shouldn't take too long. With a little luck, she won't be bothered until she can finish the job. Settling the raccoon in her lap, she gets to work.
She's already spoken with the squirrels and pigeons and been a bit disappointed. The rift has been there for long enough that many of the park's residents don't know what it feels like to not have a rift overhead, so they don't pay it much mind. They can tell when (and where) it's about to spit something out, though--something they'd needed to learn to avoid getting squashed or clobbered by whatever's coming through--but that's about all. It's better than nothing, she supposes.
It's no great surprise that she gravitates towards the Ramble, one of the wildest parts of the park. If it was summer and the branches weren't so bare, she could almost forget she was in a park at all. She's keeping an ear out for any migratory birds that might be less familiar with (and more aware of) the rift's activities, but ends up straying from the path to greet a raccoon, instead. He's cut one of his paws on some broken glass, and when she offers to fix it, he readily agrees.
Daine casts about for a decent hiding spot, eventually settling behind a large rock that blocks off most of the path from her view. It's not perfect, but healing the raccoon shouldn't take too long. With a little luck, she won't be bothered until she can finish the job. Settling the raccoon in her lap, she gets to work.